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Welcome to the journal of Kousei Doragon. In this record of my journey through the Guild Wars universe you will find custom builds, reviews of other builds, entries about in game play, and much more.
This blog will now be located at:
http://kousei.wordpress.com/
Please come visit us at our new home!
Posted by Kousei Doragon at 4:32 PM 0 comments
Ok so after a few attempts we were able to finally get Masters with the following setup:
South Team: 1 warrior (me with my HM thorns build), 1 fire ele, 1 MM (Razah), 1 Monk
North Team: 1 conjure barrager, 1 splinter barrager, 1 MM, 1 monk
We played off the high damage output of our barragers for one side and I tanked with the help of Razah's minions while Lyne dropped every fire spell imaginable on our side.
I would highly recommend each side take a minion master and a human healer. Also, after failing Masters once because of not doing this... I highly recommend that you setup the jugs as soon as possible. Get at least one in each doorway for a distraction in case something gets by you. This will give you time to get back before whatever gets by has a chance to kill a singer.
Thanks to everyone that helped out!
Posted by Kousei Doragon at 11:12 PM 0 comments
Easily the most frustrating HM mission that I've done yet. We must have tried this five times before we were finally able to do it. We tried the first 4 times with a full party of 8 (3 W, 2 Mo, 3Eles). After the 4th try, 2 of our eles had to leave so we replaced them with heroes (Razah as MM and ele nuker hero). We found the MM to be invaluable. The extra targets for enemies, the "wall" effect of the minions, and the damage (Death Nova) the minions added helpedtremendously. We finished masters with time to spare with the minions.
Posted by Kousei Doragon at 10:03 PM 0 comments
So I took a little break after completing the Legendary Vanquisher title and haven't been hitting things as hard.
I did get to run a few test into DoA with 4 humans and 4 heroes. Good news: DoA can now be done without the default build. I'd advise against pugs if you are going to do non-build 8man. Bad news: heroes are doable now but incredibly hard. We got to Jodath in City and wiped with only him left. The monster wear you down little by little and sooner or later the DP gets hard to work with. The quest reward helped a lot though but the DP didn't stay gone for long. :(
Update 13 August 2007:
It'll take work to figure out what works for which area. Get a full human party of DoA experienced players and play around with some builds. In the least run through the areas a few times so others can become familiar with the enemies of each area and their skills.
Also, if you want to go through all the areas in sequence, the best build is still the default Balanced DoA build.
Posted by Kousei Doragon at 10:13 PM 0 comments
Labels: domain of anguish, elona
Tonight I completed my last vanquish needed for the Legendary Vanquisher Title!
I know that I need to go back and retro-actively add all of the notes about the areas I've Vanquished in the past week. I've got some pretty good notes on kill counts and times but I don't remember all the party setups.
I'll post the notes and update this post later.
Thank you to everyone who helped along the way!
Posted by Kousei Doragon at 11:52 PM 1 comments
In an incredible expedition on the evening of July 5, 2007, eight adventurers successfully pushed the forces of evil out of the Fissure of Woe. Every foe was defeated and every quest completed. The ardent adventures did not go unrewarded for their efforts. The group was awarded with 25 obsidian shards, 6 non-chest gold drops, 4 obsidian keys, 1 Passage Scroll to the Fissure of Woe, 1 sapphire, and an undisclosed amount of gold. Rumor has it that a single member of the expedition deposited over 5 platinum into his storage account.
Posted by Kousei Doragon at 9:22 PM 0 comments
Labels: fissure of woe
Areas Completed:
Iceflow
Party: W, E, E, N, P, R, Mo, Dunkoro
Time: 30min
Foes: 140
This is a small area with lots of good corners. The corners are so good in some places that we were able to pull multiple groups at a time. The usual for Stone Summit works here. Dolyaks should be dealt with first while the tank holds the Carvers and Herders. Gnashers and Heretics are constant nuisances but the Carvers are capable of spiking backline characters and need to be dealt with first with Dolyaks. Just be careful with enchants as Heretics have Strip Enchantment.
Posted by Kousei Doragon at 11:01 PM 0 comments
Areas Completed:
Frozen Forest
Party: W, N, E, E, E, R, Tahlkora, Tahlkora
Time: 2hr 39min
I was rushing to get through and probably took a few chances I normally wouldn’t so we had a few deaths that were unnecessary. Also, I really missed having an MM here too. The snares were so bad that I could not hold aggro as usual. I could re-position myself when needed, etc. An MM with body blocking minions would have been a great help with stopping melee from getting to the backline and giving the enemies a few more targets to attack.
Posted by Kousei Doragon at 10:44 PM 0 comments
.: Weekend Edition :.
Areas Completed:
Posted by Kousei Doragon at 9:55 AM 0 comments
This week our guild’s high-end PVE excursion was to the Underworld. Our group walked away with 15 ecto! (3 for me :)). We decimated the Labyrinth, the Chaos Plains, the Bone Pits, the Forgotten Vale, and the Spawning Pools. We completed Clear the Chamber, Wrathful Spirits, Terrorweb Queen, and then it got late and we got adventurous. We then returned to the Chaos Planes to try The Four Horsemen (none of us knew what we were in for)… We killed a few Terrorwebs out of 1 of the 4 Banished Rider boss Horsemen groups and then it all went south. Not knowing the quest we setup badly, the other groups rushed the Reaper, and even though our Ritualist was doing an awesome job spirit spamming we couldn’t get back to help him and the Reaper deal with the other Horsemen and their Terrorweb groups…
It really was an excellent run though and it was actually Kousei’s greatest and most far reaching excursion into the Underworld. I had never even been to Chaos Plains, Bone Pits, and Spawning Pools with any character before last night.
Thanks to all who were in the party!
Posted by Kousei Doragon at 12:40 AM 0 comments
Labels: underworld
Areas Completed:
Posted by Kousei Doragon at 11:25 PM 0 comments
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Posted by Kousei Doragon at 9:11 PM 0 comments
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Posted by Kousei Doragon at 11:23 PM 0 comments
Areas Completed:
Shenzun Tunnels
Party: W, E, Razah (MM), Sousuke, Jin, Master of Whispers (SS), Tahlkora, Tahlkora
Foes: 253
Time: 1 hr 18min
Same as Sunjiang District.
The Ritualists are a pain with Flesh of My Flesh, the Elementalist do a lot of damage and the Mesmers can really aggravate casters. Take your time and don't throw caution to the wind and you should be fine given your monks can handle the extreme amount of damage these guys can dish out.
Not as bad as we thought it would be but it definitely deserves caution. The major thing to remember is if you do happen upon multiple groups... run! Unlike some other areas if you aggro multiple groups here, it is much safer to run and reposition once one group breaks off or just break aggro all together.
Rhea's Crater
Posted by Kousei Doragon at 11:59 PM 0 comments
Areas Completed:
Sunjiang District
Party: W, R, E, Rt, Razah (MM), Master of Whispers (SS), Tahlkora, Tahlkora
Foes: 210
Time: 1 hr 20min
Posted by Kousei Doragon at 11:20 PM 0 comments
Areas Completed:
Archipelagos
Party: W, Razah (MM), Sousuke, Dunkoro, Interrupt Hench, Illusion Hench, Earth Hench, Protection Hench
Foes: 174
Time: 1 hr
Gyala Hatchery
Party: W, Razah (MM), Sousuke, Dunkoro, Interrupt Hench, Illusion Hench, Earth Hench, Protection Hench
Foes: 191
Time: 57 min
Boreas Seabed
Party: W, R, Razah (MM), Sousuke, Sousuke, Tahlkora, Dunkoro, Jin
Foes: 220
Time: 56min
These three areas are comprised of mostly the same enemy types and there are a lot of groups that will fight each other making your job much easier. For example, in Boreas Seabed there are a lot of patrols that will patrol right into hostile groups if you stand far enough away and just enjoy the show. The Naga Ritualists can be a pain if you let them live for too long but make sure to kill any melee first unless you have a live, human tank.
The areas aren't too bad and as you can see I did 2 of the 3 with just heroes and henchmen. I have tried to do Sunjiang District a few times with heroes and hench and the Afflicted area of effect is too much for the AI. It looks like I will need to get the gang together to finish off Cantha.
Posted by Kousei Doragon at 6:42 PM 0 comments
Party: W, W, Mo, N (MM), Jin, Sousuke, Tahlkora, Master of Whispers (SS)
This area has a lot of groups bunched close to other groups so you will want to make long pulls to avoid extra aggro. Corners should be used when you can but with an MM it's more important for bunching enemies than for protecting casters from melee. The warriors were usually only 1 per group maybe 2 and that's if the group had a warrior at all. Corners will also help with groups consisting of a lot of rangers. They can do a lot of damage quickly if they decide to spike a target. As usual, the Gnashers (necromancers) are a pain and as such should be targeted after any warriors are dealt with. The groups consisting of Ice Imps and Ice Golems, be sure to spread out to avoid AoE spells.
Posted by Kousei Doragon at 12:24 AM 0 comments
Party: W, R, Razah (MM), Sousuke, Sousuke, Tahlkora, Dunkoro, Jin
Foes: 189
Time: 51
Before I go too far, remember to pull the Assassin boss and the Elementalist Island Guardian boss groups together. Then, you can sit back and watch the fireworks and kill the remaining 2-3 creatures after. Thanks to Donut for that tip!
More Naga, Wallows, and Kappa here. Naga have channeling ritualist who's AoE can be deadly if you don't spread out. Wallows can spike a single target if you aggro a large enough group and they all target the same person. Kappa at this level are pure annoyance here.
Posted by Kousei Doragon at 12:22 AM 0 comments
Areas Completed:
Posted by Kousei Doragon at 10:38 PM 0 comments
Areas Completed:
Posted by Kousei Doragon at 12:26 AM 0 comments
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Posted by Kousei Doragon at 11:00 PM 0 comments
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Posted by Kousei Doragon at 12:35 AM 0 comments
Continent: Tyria
Party: W, R, N (blood spike), E, Tahlkora, Dunkoro
Crazy area to say the least. Half the parties have 2 or more monks, the warriors hurt if you let them get to your backline, and the rangers do a lot of damage (distracting shot, penetrating shot, etc).
Posted by Kousei Doragon at 11:06 AM 0 comments
Areas Completed:
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Posted by Kousei Doragon at 4:21 PM 0 comments
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Posted by Kousei Doragon at 10:45 AM 0 comments
Although it didn't feel like it, it certainly took long enough. Our guild's organized pve last night was Fissure of Woe. Fortunately, we were able to clear every area of FoW! There were a few quests left and about 1-3 mobs in all of FoW standing when I left.
After clearing the starting area and getting Ras safely to the first fortress, we decided to take a different approach than our normal runs. Instead of heading north to get to the "normal" forgemaster route, we headed off to the beach first. We continued our counter-clockwise path around FoW until we got to the burning forest (somewhere in here we lost our first warrior). There we took the groups that we needed to clear to get out of the burning forest and headed to the forgemaster quests. After finishing up the forgemaster quests, we lost our second and last warrior. We decided to press on and so we slayed the 2 Dragon Liches next then headed off into the forest of the wailing lord. We headed into the forest from the northwest entrance which ended up being a much safer path (i.e. from now on that's the way I'm going). We ran into a bit of trouble with the warriors there but after we found a good routine we made excellent time for a party of 6! After clearing the Wailing Lord's forest, we then moved on to the Burning Forest. We shamed the area's reputation if I do say so myself as we moved through most groups with little effort. After the Burning Forest, I left so the party was down to 5 but I'm sure they must have cleared the rest being there was so few groups left.
We did run into trouble every now and then due to bad pulls, over aggro, etc. but we had great communication going and some great head's up play which kept us in alive and kicking.
Thank you to everyone in the party last night. Excellent monking and teamwork!
Party: 2x Warriors, 2x Rangers (1 was me), 1x Ele, 1x Sin, 2x Monks
Posted by Kousei Doragon at 1:30 PM 0 comments
Labels: fissure of woe
Tyrian Areas Completed:
After much request, here is the build that I run on my Razah hero.
Primary: Ritualist
Secondary: Necromancer
Skills
Attribute Point Allocation
Posted by Kousei Doragon at 5:06 PM 0 comments
Continent: Cantha
Enemies: 34
Time: 16min
Two monks and heavy damage will get you through this. There is a lot of monk monsters so the battles may get long.
Posted by Kousei Doragon at 7:01 PM 0 comments
Primary: Warrior
Secondary: Monk
*NOTICE: If you can't sit back and tank this build isn't for you. It is not a damage based build.
Skills
Attribute Point Allocation
**Note: I use minor runes as I cannot justify loss of health on a tank.
Comments
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Ok so some of the 4-man areas were giving me a problem with damage output so I made a few changes. These changes fixed that:Posted by Kousei Doragon at 6:31 PM 0 comments
Primary: Warrior
Secondary: Necromancer
Skills
Attribute Point Allocation
**Note: For strength and sword I use minor runes. Cannot justify loss of health.
Equipment
Comments
Play Tactics
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Posted by Kousei Doragon at 6:11 PM 0 comments
Continent: Tyria
Enemies: ~250
Time: ~1hr 30min
Party: W (tank), E (endless ms), R, Sousuke (searing flames), Tahlkora (healer), Tahlkora (prot)
So here's how Vulture Drifts felt sometimes: take a step, scarab pops up, kill it, repeat.... It got kind of aggrivating but the good thing is that there weren't many pop-ups with other groups. That maybe happened once or twice. The area itself wasn't that hard but coming from Elona it seemed to take forever. Drifts has mostly 2-3 enemy groups which after Elona is a welcomed change but it does increase the time a bit. Overall it was a pretty easy area even though we wanted to pull our hair out due to the popups lol.
Posted by Kousei Doragon at 10:16 AM 0 comments
Continent: Elona
Party: W (tank), E (searing flames), R (burning arrow interrupt), Me (heavy interrupt), E (endless ms), Mo (healer), Mo (prot), N (mm)
My last Elonian area for the title and it went quite well. I had help from a friend so it was me, her, and 6 heroes. The only thing that gave us any trouble was the Roaring Ether boss. Its spike sent me to the dirt but the rest of the party made out quite well. We did freak out when we couldn't find the last group but after about 5 minutes of running around we found it, killed it, and I'm finally an Elonian Vanquisher!
Thanks for all the help I've had along the way!
Posted by Kousei Doragon at 10:02 AM 0 comments