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Welcome to the journal of Kousei Doragon. In this record of my journey through the Guild Wars universe you will find custom builds, reviews of other builds, entries about in game play, and much more.
This blog will now be located at:
http://kousei.wordpress.com/
Please come visit us at our new home!
Posted by
Kousei Doragon
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4:32 PM
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Ok so after a few attempts we were able to finally get Masters with the following setup:
South Team: 1 warrior (me with my HM thorns build), 1 fire ele, 1 MM (Razah), 1 Monk
North Team: 1 conjure barrager, 1 splinter barrager, 1 MM, 1 monk
We played off the high damage output of our barragers for one side and I tanked with the help of Razah's minions while Lyne dropped every fire spell imaginable on our side.
I would highly recommend each side take a minion master and a human healer. Also, after failing Masters once because of not doing this... I highly recommend that you setup the jugs as soon as possible. Get at least one in each doorway for a distraction in case something gets by you. This will give you time to get back before whatever gets by has a chance to kill a singer.
Thanks to everyone that helped out!
Posted by
Kousei Doragon
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11:12 PM
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Easily the most frustrating HM mission that I've done yet. We must have tried this five times before we were finally able to do it. We tried the first 4 times with a full party of 8 (3 W, 2 Mo, 3Eles). After the 4th try, 2 of our eles had to leave so we replaced them with heroes (Razah as MM and ele nuker hero). We found the MM to be invaluable. The extra targets for enemies, the "wall" effect of the minions, and the damage (Death Nova) the minions added helpedtremendously. We finished masters with time to spare with the minions.
Posted by
Kousei Doragon
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10:03 PM
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So I took a little break after completing the Legendary Vanquisher title and haven't been hitting things as hard.
I did get to run a few test into DoA with 4 humans and 4 heroes. Good news: DoA can now be done without the default build. I'd advise against pugs if you are going to do non-build 8man. Bad news: heroes are doable now but incredibly hard. We got to Jodath in City and wiped with only him left. The monster wear you down little by little and sooner or later the DP gets hard to work with. The quest reward helped a lot though but the DP didn't stay gone for long. :(
Update 13 August 2007:
It'll take work to figure out what works for which area. Get a full human party of DoA experienced players and play around with some builds. In the least run through the areas a few times so others can become familiar with the enemies of each area and their skills.
Also, if you want to go through all the areas in sequence, the best build is still the default Balanced DoA build.
Posted by
Kousei Doragon
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10:13 PM
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Labels: domain of anguish, elona
Tonight I completed my last vanquish needed for the Legendary Vanquisher Title!
I know that I need to go back and retro-actively add all of the notes about the areas I've Vanquished in the past week. I've got some pretty good notes on kill counts and times but I don't remember all the party setups.
I'll post the notes and update this post later.
Thank you to everyone who helped along the way!
Posted by
Kousei Doragon
at
11:52 PM
1 comments
In an incredible expedition on the evening of July 5, 2007, eight adventurers successfully pushed the forces of evil out of the Fissure of Woe. Every foe was defeated and every quest completed. The ardent adventures did not go unrewarded for their efforts. The group was awarded with 25 obsidian shards, 6 non-chest gold drops, 4 obsidian keys, 1 Passage Scroll to the Fissure of Woe, 1 sapphire, and an undisclosed amount of gold. Rumor has it that a single member of the expedition deposited over 5 platinum into his storage account.
Posted by
Kousei Doragon
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9:22 PM
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Labels: fissure of woe
Areas Completed:
Iceflow
Party: W, E, E, N, P, R, Mo, Dunkoro
Time: 30min
Foes: 140
This is a small area with lots of good corners. The corners are so good in some places that we were able to pull multiple groups at a time. The usual for Stone Summit works here. Dolyaks should be dealt with first while the tank holds the Carvers and Herders. Gnashers and Heretics are constant nuisances but the Carvers are capable of spiking backline characters and need to be dealt with first with Dolyaks. Just be careful with enchants as Heretics have Strip Enchantment.
Posted by
Kousei Doragon
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11:01 PM
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Areas Completed:
Frozen Forest
Party: W, N, E, E, E, R, Tahlkora, Tahlkora
Time: 2hr 39min
I was rushing to get through and probably took a few chances I normally wouldn’t so we had a few deaths that were unnecessary. Also, I really missed having an MM here too. The snares were so bad that I could not hold aggro as usual. I could re-position myself when needed, etc. An MM with body blocking minions would have been a great help with stopping melee from getting to the backline and giving the enemies a few more targets to attack.
Posted by
Kousei Doragon
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10:44 PM
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.: Weekend Edition :.
Areas Completed:
Posted by
Kousei Doragon
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9:55 AM
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This week our guild’s high-end PVE excursion was to the Underworld. Our group walked away with 15 ecto! (3 for me :)). We decimated the Labyrinth, the Chaos Plains, the Bone Pits, the Forgotten Vale, and the Spawning Pools. We completed Clear the Chamber, Wrathful Spirits, Terrorweb Queen, and then it got late and we got adventurous. We then returned to the Chaos Planes to try The Four Horsemen (none of us knew what we were in for)… We killed a few Terrorwebs out of 1 of the 4 Banished Rider boss Horsemen groups and then it all went south. Not knowing the quest we setup badly, the other groups rushed the Reaper, and even though our Ritualist was doing an awesome job spirit spamming we couldn’t get back to help him and the Reaper deal with the other Horsemen and their Terrorweb groups…
It really was an excellent run though and it was actually Kousei’s greatest and most far reaching excursion into the Underworld. I had never even been to Chaos Plains, Bone Pits, and Spawning Pools with any character before last night.
Thanks to all who were in the party!
Posted by
Kousei Doragon
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12:40 AM
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Labels: underworld
Areas Completed:
Posted by
Kousei Doragon
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11:25 PM
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Areas Completed:
Posted by
Kousei Doragon
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12:23 AM
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Areas Completed:
Posted by
Kousei Doragon
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12:20 AM
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Areas Completed:
Posted by
Kousei Doragon
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9:11 PM
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Areas Completed:
Posted by
Kousei Doragon
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11:23 PM
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Areas Completed:
Shenzun Tunnels
Party: W, E, Razah (MM), Sousuke, Jin, Master of Whispers (SS), Tahlkora, Tahlkora
Foes: 253
Time: 1 hr 18min
Same as Sunjiang District.
The Ritualists are a pain with Flesh of My Flesh, the Elementalist do a lot of damage and the Mesmers can really aggravate casters. Take your time and don't throw caution to the wind and you should be fine given your monks can handle the extreme amount of damage these guys can dish out.
Not as bad as we thought it would be but it definitely deserves caution. The major thing to remember is if you do happen upon multiple groups... run! Unlike some other areas if you aggro multiple groups here, it is much safer to run and reposition once one group breaks off or just break aggro all together.
Rhea's Crater
Posted by
Kousei Doragon
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11:59 PM
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Areas Completed:
Sunjiang District
Party: W, R, E, Rt, Razah (MM), Master of Whispers (SS), Tahlkora, Tahlkora
Foes: 210
Time: 1 hr 20min
Posted by
Kousei Doragon
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11:20 PM
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Areas Completed:
Archipelagos
Party: W, Razah (MM), Sousuke, Dunkoro, Interrupt Hench, Illusion Hench, Earth Hench, Protection Hench
Foes: 174
Time: 1 hr
Gyala Hatchery
Party: W, Razah (MM), Sousuke, Dunkoro, Interrupt Hench, Illusion Hench, Earth Hench, Protection Hench
Foes: 191
Time: 57 min
Boreas Seabed
Party: W, R, Razah (MM), Sousuke, Sousuke, Tahlkora, Dunkoro, Jin
Foes: 220
Time: 56min
These three areas are comprised of mostly the same enemy types and there are a lot of groups that will fight each other making your job much easier. For example, in Boreas Seabed there are a lot of patrols that will patrol right into hostile groups if you stand far enough away and just enjoy the show. The Naga Ritualists can be a pain if you let them live for too long but make sure to kill any melee first unless you have a live, human tank.
The areas aren't too bad and as you can see I did 2 of the 3 with just heroes and henchmen. I have tried to do Sunjiang District a few times with heroes and hench and the Afflicted area of effect is too much for the AI. It looks like I will need to get the gang together to finish off Cantha.
Posted by
Kousei Doragon
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6:42 PM
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Party: W, W, Mo, N (MM), Jin, Sousuke, Tahlkora, Master of Whispers (SS)
This area has a lot of groups bunched close to other groups so you will want to make long pulls to avoid extra aggro. Corners should be used when you can but with an MM it's more important for bunching enemies than for protecting casters from melee. The warriors were usually only 1 per group maybe 2 and that's if the group had a warrior at all. Corners will also help with groups consisting of a lot of rangers. They can do a lot of damage quickly if they decide to spike a target. As usual, the Gnashers (necromancers) are a pain and as such should be targeted after any warriors are dealt with. The groups consisting of Ice Imps and Ice Golems, be sure to spread out to avoid AoE spells.
Posted by
Kousei Doragon
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12:24 AM
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Party: W, R, Razah (MM), Sousuke, Sousuke, Tahlkora, Dunkoro, Jin
Foes: 189
Time: 51
Before I go too far, remember to pull the Assassin boss and the Elementalist Island Guardian boss groups together. Then, you can sit back and watch the fireworks and kill the remaining 2-3 creatures after. Thanks to Donut for that tip!
More Naga, Wallows, and Kappa here. Naga have channeling ritualist who's AoE can be deadly if you don't spread out. Wallows can spike a single target if you aggro a large enough group and they all target the same person. Kappa at this level are pure annoyance here.
Posted by
Kousei Doragon
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12:22 AM
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